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1981 Motorcycle Quick Starts Clutch Control Leaving - 3-Page Vintage Article

$ 7.6

Availability: 67 in stock
  • Condition: Original, vintage magazine article. Condition: Good

    Description

    1981 Motorcycle Quick Starts Clutch Control Leaving - 3-Page Vintage Article
    Original, vintage magazine article
    Page Size: Approx. 8" x 11" (21 cm x 28 cm) each page
    Condition: Good
    The Art and Science of Quick Starts
    Once mastered, the two- or three-fingered
    clutching technique can make hard starts
    a lot easier. With this method, you can
    maintain a firm grip on the bars while also
    having precise control over the clutch.
    and have a sound clutch. A tired
    \ clutch will probably slip during hard
    use, making a fast start impossible. All
    of the bike's controls must operate
    '2 smoothly and be properly adjusted
    with a minimum of free play. Fast starts
    I are rough on a bike. Even relatively
    v new, well maintained bikes should be
    given no more than three or four hard
    starts consecutively. Then the bike
    should be parked and allowed to cool
    for ten minutes or more.
    Picture yourself sitting at a stop-
    light on your bike You’ve prob-
    ably done it about a thousand
    times, so it shouldn’t be too hard to
    imagine. The traffic on the small cross-
    street has already gone through, and
    now you're just waiting for the signal
    to get around to changing, so you can
    take off. Then something pretty unusu-
    al happens You hear a piercing
    screech—the unmistakable sound of
    four well-worn Firestone 500s skidding
    along the pavement at a good clip A
    glance in one of your mirrors reveals
    the source of the noise—a hulking
    Bulgemobile piloted by a bleary-eyed
    commuter is bearing down on you fast,
    and your name is written on the hood
    ornament He was too shell-shocked
    to notice that the light was red or that
    you were stopped between him and
    the clear street ahead, and in a few
    seconds he's going to hit you, hard In
    a moment, you're going to look as bad
    as the Elephant Man and feel worse
    What do you do9 You might be able
    to sacrifice your bike and jump off to
    the side, but there's a good chance
    he'd still manage to swerve into you
    And you can't ride to the side fast
    enough either. So what do you do?
    You get the killer dragrace launch of
    all time. The guy in the car can't hit
    you if you simply aren't there.
    Of course a seasoned dragracer
    could probably get a lifesaving hole-
    shot under similar circumstances, but
    could you? Do you have the experi-
    ence and reflexes to get the fastest
    possible start out of your bike?
    The average street rider doesn’t
    usually make a habit out of practicing
    engine-shrieking full-goose starts.
    Maybe he should And whether you’re
    average or not, maybe you should too.
    Besides being fun, it’s a skill that could
    conceivably save your life. And even if
    you never have to use your fast-start
    ability, it’s still a very worthwhile skill to
    have since it adds to your ability to
    control your machine. And the same
    techniques can be applied to starts at
    more conservative speeds.
    There are several factors that deter-
    mine how fast a certain bike/rider
    combination can get off of the line.
    The first is rider skill, and that’s obvi-
    ously what we’re hoping to improve
    here. The second is your bike’s power
    output. Naturally, a weak-lunged
    scooter isn’t going to come off the line
    very quickly no matter who’s riding it,
    though rider skill still plays a big role
    The next factor is traction, which is de-
    termined by the bike's rear tire and the
    pavement surface. All the horsepower
    in the world won't get you going quick-
    ly if the rear wheel is just spinning use-
    lessly. And finally, wheelies are a limit-
    ing factor too. If your bike has a light
    front end, you can only accelerate so
    quickly before the bike will simply flip
    over backward. There are many other
    minor contributing factors that affect
    how quickly your bike can get off the
    line, but these are the mam four.
    The fastest possible start attainable
    with your bike is achieved when all of
    these factors are balanced perfectly
    Theoretically, the perfect start is one
    in which the throttle is wide-open, the
    engine is pulling at its power peak, the
    rear tire is just on the very verge of
    spinning and the front wheel is just
    hovering an inch or less off of the
    ground That’s the ideal, but chances
    are that the quickest launch on your
    bike will only have a few characteris-
    tics of the perfect launch. It’s unlikely
    that your bike has the ideal weight dis-
    tribution, traction and horsepower
    combination to deliver perfect starts.
    The secret is in striking the best bal-
    ance of the limiting factors for your
    particular machine.
    Before you rush out and start prac-
    ticing smokey burn-outs in your drive-
    way, consider this word of caution.
    Don’t even attempt WFO dragrace
    starts unless you already have a good
    deal of riding experience. You must be
    skilled enough to be able to modulate
    all of your bike’s controls accurately
    and be able to react correctly and in-
    stantly if your machine wheelies or
    spins its rear tire. If you aren't certain
    of your ability to do these things, then
    forget about trying a full-goose
    launch.
    These hard starts also demand that
    your motorcycle be as capable as you
    are. Your bike must be in good tune
    Find a secluded place to practice.
    Naturally, a dragstrip is best, but not
    always very easy or inexpensive to
    use. A deserted road or a big empty
    parking lot are both good second
    choices. Don't use the street out in
    front of your house. Very few of your
    neighbors will take kindly to you ca-
    reening up and down the street in a
    cloud of burnt rubber. When you've
    found a suitable place that has clean,
    dry pavement, you're ready to begin.
    Sit near the front edge of the seat
    and lean forward slightly over the
    handlebar. Put the bike in first gear,
    then keep both feet on the ground to
    keep the bike vertical. With the clutch
    still disengaged, bring the engine rpm
    up to approximately 80 to 90 percent
    of redline, or just above the engine’s
    power peak. Throughout the start, you
    must keep the engine at, or very near,
    this rpm. However, to be safe, it’s
    probably better to start with too little
    rpm and throttle, which will cause you
    to bog or simply get away slower than
    you could, rather than starting too hot
    and getting in trouble.
    With the revs up, engage the clutch
    partially. Do not dump it all at once.
    That will only cause useless wheelspin
    or produce a wheelie and possibly flip
    the bike over backward. You need to
    engage the clutch gradually. The ob-
    jective is to let it out as quickly as pos-
    sible without bogging the engine, spin-
    ning the tire or wheelying. As soon as
    the bike begins to roll, put both feet up
    on the pegs. As you engage the
    clutch, simultaneously roll the throttle
    on all the way. If the revs rise too fast,
    engage the clutch more quickly to pull
    them down to 80 or 90 percent of red-
    line. About 50 to 60 feet off of the line
    the clutch should be fully engaged in
    first gear.
    Unless you struck perfection in your
    very first try, you probably wheelied.
    spun the wheel, bogged the engine or
    failed to use full throttle. If so. find the
    category that applies to your first (and
    each successive) attempt, and then try
    the change in technique suggested
    below.
    Failure to use full throttle. Good. Ob-
    viously your were approaching this ex-
    ercise with caution. You’ll get faster as
    you practice and your confidence in-
    creases. Your bike’s horsepower is
    probably the main limiting factor in
    getting a really quick launch. You start...
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